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Is there a way to manipulate polygon points more precisely on collisions?

@linck5 wrote: I know I can hold ctrl to snap polygon points to the corners of the tile, but aside from that, is there any way maybe manually set polygon points values, or snap them to pixels or...

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Is there a way to manipulate polygon points more precisely on collisions?

@bjorn wrote: In addition to the tile grid, Tiled has a hidden "fine grid", which can be configured in the preferences by the number of divisions from the tile grid. By default the fine grid divisions...

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Is there a way to manipulate polygon points more precisely on collisions?

@linck5 wrote: That works perfectly! I had some trouble with collisions not matching perfectly from tile to tile, that solves the problem. Thanks! Read full topic

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